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Seeds of Kindness

Roles:  Narrative & Level Designer

3 week Game Jam + Made in Unity 3D

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In-Game Screenshots

Information

Created for the thatgamecompany x COREBLAZER Game Jam 2025. We were a team of 4 working for approximately 2-3 weeks throughout the duration of the jam. This project was made in Unity 3D and I also worked as texture artist, drew UI/UX icons, and as VFX artist.

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Behind the scenes!

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Drawn live in a meeting in Miro

I was given requirements from the system designer, programmer, and artist while I was designing the level. Using these requirements, live in a meeting I drew a mock version of what a first-pass of the world could look like.

As players interact with NPCs the level and world changes. Below are 5 transitions of the pond area that transforms into a lake if players are successful in distributing their generosity.

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Base

Level transtions

Grass Shader + VFX sunshine 

using Shader Graphs and Unity terrain

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