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Farewell Reddingvale

Farewell Reddingvale is a dark fantasy farming game inspired by Bloodborne, Rune Factory, and the Octopath Traveller series, and was a personal group project.

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Created in Unity, I was invited to join a small team throughout the summer months to develop a small experimental prototype to help hone my level design skills.

Level Design

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Team Lead

Game Design

Level Design

To Harbor

You have just begun your first shift as a lighthouse keeper. Use your light to direct ships safely to harbor, and to ward off monsters from the deep. Try your hardest to save as many ships as possible!

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This game is an alt.ctrl game made for a game jam at Sheridan College

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Narrative Design

Team Lead

Game Design

Level Design

The Time God Died

The Time God Died is an prototype visual novel - 2D puzzle platformer game. 

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 The goal of the project was to create an incomplete game with four shippable features. This was created by a team of four inside of the Unity Engine.

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Narrative

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An original level design document detailing a small level within a larger scope game.

An Elden Ring style catacombs level created within UEFN. Made as project for Sheridan College.

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