Game, Level & Narrative Designer

AWARDED 17th
Interactive Fiction Competition
2022

Farewell Reddingvale
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Created in Unity, I was invited to join a small team throughout the summer months to develop a small experimental prototype to help hone my level design skills.
Level Design
Team Lead
Game Design
Level Design
To Harbor
You have just begun your first shift as a lighthouse keeper. Use your light to direct ships safely to harbor, and to ward off monsters from the deep. Try your hardest to save as many ships as possible!
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This game is an alt.ctrl game made for a game jam at Sheridan College
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Narrative Design
Team Lead
Game Design
Level Design
The Time God Died
The Time God Died is an prototype visual novel - 2D puzzle platformer game.
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The goal of the project was to create an incomplete game with four shippable features. This was created by a team of four inside of the Unity Engine.
Narrative
An original level design document detailing a small level within a larger scope game.
An Elden Ring style catacombs level created within UEFN. Made as project for Sheridan College.