Game, Level & Narrative Designer

AWARDED 17th
Interactive Fiction Competition
2022

The Time God Died
Made with Unity
Roles: Narrative Designer || Game Designer || Level Designer ||Team Management || UI/UX Designer
Game Description
The Time God Died is an incomplete visual novel - 2D puzzle platformer game.
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Play as the young clockmaker Kai who has accidentally inherited the powers of the previous Time God. In the process, his best friend Theo was kidnapped by a crazed God. It's now up to Kai to save Theo before it's too late.
Information
This game was made for a course at Sheridan College that spanned a total of 8 months following pre-production to production stage. The goal of the project was to create an incomplete game with four shippable features. This was created by a team of four inside of the Unity Engine.

Flowchart example for dialogue flow between player character and NPC.

Final text version written for implementation into the game.

Sprint mock-up done for iterating on level ideation.

In-game screenshot of dialogue UI.
Key Take-Aways
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I created assets in Procreate to create UI Designs and Environment art.
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Working on a long term project really helped highlight the importance of documentation and implementing a clear workflow.