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The Time God Died

Made with Unity

Roles:  Narrative Designer || Game Designer || Level Designer ||Team Management || UI/UX Designer 

Game Description

The Time God Died is an incomplete visual novel - 2D puzzle platformer game. 

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Play as the young clockmaker Kai who has accidentally inherited the powers of the previous Time God. In the process, his best friend Theo was kidnapped by a crazed God. It's now up to Kai to save Theo before it's too late. 

Information

This game was made for a course at Sheridan College that spanned a total of 8 months following pre-production to production stage. The goal of the project was to create an incomplete game with four shippable features. This was created by a team of four inside of the Unity Engine. 

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Flowchart example for dialogue flow between player character and NPC.

Final text version written for implementation into the game.

Sprint mock-up done for iterating on level ideation. 

In-game screenshot of dialogue UI.

Key Take-Aways

As Project Manager I learned to use sites such as Confluence and JIRA to manage workflow of the project, as well as sites like Miro to visualize Narrative structures and create Sprint ideations for Levels.

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I created assets in Procreate to create UI Designs and Environment art.

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Working on a long term project really helped highlight the importance of documentation and implementing a clear workflow.

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