Game, Level & Narrative Designer


AWARDED 17th
Interactive Fiction Competition
2022
Clean Getaway
Roles: Narrative Designer || Game Designer || Team Management || UI/UX Designer
Made with Unity and Yarnspinner
Information
This game is currently being developed as part of the final project for my time at Sheridan College. Created by a team of 6, this game was created in Unity and is currently in development.
Check out our itch.io page here!
Game Description
Narrative Work
Worked with art department to create characters, their designs, and personalities.
Character design and background spreadsheet - shared between art and narrative departments
Worked with audio team to design the end sequence song, and hosted auditions for voice actors for the various characters.
Followed the entire pipeline of auditions, to the recording studio where I worked with the audio team to give direction to voice actors all the way to implementation of the voice lines with the lines in-engine.
Check out cinematic scripts here!


Pictures from voice acting session!
Additional Process Work
Initial Storyboard Context for Opening Cutscene version 1
Storyboard Concept for Opening Cutscene version 2
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First iteration of Opening Cutscene

The Design Iteration Timeline
Started off as a couch coop pitcrew racing game! With minigames to repair the vehicle.
Check out old one-page design documents here!

White board from design meeting detailing new changes
The team wrote out user stories to prioritize features, I then consolidated them into groups that could then be viewed by the entire team.
Board of User Stories


I organized and led design meetings, seen in whiteboards below



White board from design meetings detailing new changes
I then helped delegate tasks and priorities, based on our design meetings and we ran sprints to create and test a Proof of Concept of our ideas.
Check out our first proof of concept!
Collection of ideas from a ideation sprint narrowing down our initial design






