Game, Level & Narrative Designer

AWARDED 17th
Interactive Fiction Competition
2022

Projects I've Worked On
I interned at Larian Studios for 4 months as part of their QA Gameplay Team and had the opportunity to work on their Game Of the Year title, Baldur's Gate 3, post-release. I worked extensively on the Toolkit/Modding Editor that was released in Patch 7.

Check out some of what I did here!

Clean Getaway
Grab 3 of your friends and enter this cutesy and chaotic car chase! Work together to fight off the oil enemies chasing you by shooting them with your bubble guns. If you stick together, you might be able to take down the looming Big Rig Behemoth - from the inside! Jump in, plant your bath bombs, and make a clean getaway!
Team Lead
Game Design
Narrative Design
Team Lead
Game Design
Level Design
To Harbor
You have just begun your first shift as a lighthouse keeper. Use your light to direct ships safely to harbor, and to ward off monsters from the deep. Try your hardest to save as many ships as possible!
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This game is an alt.ctrl game made for a game jam at Sheridan College
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Incarnadine
Incarnadine is a dark fantasy action RPG. In this third-person shooter, clear your way through the dark town, taking on difficult encounters against ghouls and werewolves alike.​
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This game is currently being developed as part of a personal passion project made in Unreal Engine 5.
Game Writer
Incarnadine
Solo Project
Under the Bridge
Under the Bridge is a choose your own adventure, text based narrative game
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This game was a solo project made in the span of 4 months from January to April 2022 originally for school and was remade for the Interactive Fiction Competition 2022 (IFComp).
AWARDED 17th
2022
Apricot's Adventure
Apricot's Adventure is a choose your own adventure, text based narrative game made in Unity with Yarnspinner.
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This is a short prototype where you play as Apricot, a curious cat, who has moved into a new house with their owner Maeve. Learn to navigate relationships and friendships as Apricot explores the Forest of Cherrywood.
Solo Project
Narrative Design
Team Lead
Game Design
Level Design
The Time God Died
The Time God Died is an prototype visual novel - 2D puzzle platformer game.
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The goal of the project was to create an incomplete game with four shippable features. This was created by a team of four inside of the Unity Engine.
Narrative
Farewell Reddingvale
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Created in Unity, I was invited to join a small team throughout the summer months to develop a small experimental prototype to help hone my level design skills.