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Projects I've Worked On

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Under the Bridge is a choose your own adventure, text based narrative game

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This game was a solo project made in the span of 4 months from January to April 2022 originally for school and was remade for the Interactive Fiction Competition 2022 (IFComp).

AWARDED 17th

2022

The Time God Died is an prototype visual novel - 2D puzzle platformer game. 

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This game was made for a course at Sheridan College that spanned a total of 8 months following pre-production to production stage. The goal of the project was to create an incomplete game with four shippable features. This was created by a team of four inside of the Unity Engine. 

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My main roles were Narrative Designer, Project Manager, and Level Designer

You have just begun your first shift as a lighthouse keeper. Use your light to direct ships safely to harbor, and to ward off monsters from the deep. Try your hardest to save as many ships as possible!

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This game was made for Design Week Challenge at Sheridan College in October 2022 over the course of 4 days by a team of 4. The challenge was to create a game that uses an alternative controller.  Created in Unity.

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My main roles were Project Manager and Level Designer.

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Apricot's Adventure is a choose your own adventure, text based narrative game.

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This is a short prototype where you play as Apricot, a curious cat, who has moved into a new house with their owner Maeve. Learn to navigate relationships and friendships as Apricot explores the Forest of Cherrywood.

 

A solo narrative project made for a final project for an Advanced Narrative class, meant to be a practice game for YarnSpinner and Unity. 

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Farewell Reddingvale is a dark fantasy farming game inspired by Bloodborne, Rune Factory, and the Octopath Traveller series, and was a personal group project.

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This game prototype was a personal group project that I had the chance to work on with a group of friends during a 4 month period. Created in Unity, I was invited to join a small team throughout the summer months to develop a small experimental prototype to help hone my level design skills.

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My main role was Map Editor & Level Designer.

A group project for an alternative controller game, completed as a submission for Alt. Ctrl GDC 2024.

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BoxBall is a alternative controller game, made in Unity 3D, inspired from a 3D sphere puzzle. 

 

Using the BoxBall cube, players turn, twist, and navigate the maze-like layout of the game environment. This controller allows the player full control on 3 axis of rotation, providing an experience of winding twisting turns never seen before.

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My role was Controller Designer.

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