Game, Level & Narrative Designer

AWARDED 17th
Interactive Fiction Competition
2022

Clean Getaway
Grab 3 of your friends and enter this cutesy and chaotic car chase! Work together to fight off the oil enemies chasing you by shooting them with your bubble guns. If you stick together, you might be able to take down the looming Big Rig Behemoth - from the inside! Jump in, plant your bath bombs, and make a clean getaway!
Team Lead
Game Design
Narrative Design
Incarnadine
Incarnadine
Incarnadine is a dark fantasy action RPG. In this third-person shooter, clear your way through the dark town, taking on difficult encounters against ghouls and werewolves alike.​
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This game is currently being developed as part of a personal passion project made in Unreal Engine 5.
Game Writer
Apricot's Adventure
Apricot's Adventure is a choose your own adventure, text based narrative game made in Unity with Yarnspinner.
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This is a short prototype where you play as Apricot, a curious cat, who has moved into a new house with their owner Maeve. Learn to navigate relationships and friendships as Apricot explores the Forest of Cherrywood.
Solo Project
Solo Project
Under the Bridge
Under the Bridge is a choose your own adventure, text based narrative game
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This game was a solo project made in the span of 4 months from January to April 2022 originally for school and was remade for the Interactive Fiction Competition 2022 (IFComp).
AWARDED 17th
2022
Narrative Design
Team Lead
Game Design
Level Design
The Time God Died
The Time God Died is an prototype visual novel - 2D puzzle platformer game.
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The goal of the project was to create an incomplete game with four shippable features. This was created by a team of four inside of the Unity Engine.